AI Insights · Timothy · January 2023
Top 5 io Games on Android in Australia Q4 2022
Explore the performance of the top 5 io games on Android in Australia during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 io games on Android in Australia showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each app.
Hole.io from VOODOO saw a gradual increase in weekly downloads, starting from 6K in late September and peaking at nearly 7K in the final week of December. Revenue experienced a slight decline overall, with the highest weekly revenue being approximately $281 at the beginning of the quarter. Active users fluctuated but ended the quarter on a high note, increasing from around 29K to 33K.
Paper.io 2, also from VOODOO, had a significant rise in downloads during November, reaching up to 7.6K weekly downloads. Revenue showed a steady climb, starting at $21 and peaking at $89 by the end of December. Active users saw a notable increase, moving from about 8.8K in late September to 17.3K by the end of the year.
Survivor In Rainbow Monster by Amusing Critters Game had a strong start in October with over 15.5K downloads, but this number steadily decreased, hitting a low of 666 downloads in mid-December before slightly recovering to 971 downloads at the end of the month. Active users followed a similar trend, peaking at 26.7K in mid-October and then declining to around 11.7K by the end of December.
Snake.io - Fun Snake .io Games from Kooapps Games showed a consistent increase in downloads, from approximately 4.9K in late September to over 5K by the end of December. Revenue remained relatively stable, with weekly earnings hovering around $30 to $60. Active users saw a slight upward trend, growing from 23.7K to 23.2K over the quarter.
Snowball.io by Geisha Tokyo, Inc. experienced a steady rise in weekly downloads, starting at 1.5K and peaking at 2.5K by late November. Revenue remained relatively flat, with weekly earnings varying between $30 and $48. Active users increased significantly during the quarter, starting at 6.1K and reaching up to 9K by early December before stabilizing around 8.3K.
This data is sourced from Sensor Tower, where you can find more in-depth insights about the performance of these and other apps.